Wednesday 12 June 2013

Lightwave Shortcuts

 
Modeler Shortcuts
 
   
Mac: option
PC: alt (hold down)
causes Left-Dragging to Pan or Rotate the view-ports
n
opens the numeric requester for the selected tool
<spacebar>toggles between selection modes
<spacebar>if a tool is activated, this deactivates it
xcut
ccopy
vpaste
zdelete (this has been remapped in many new configs ­ del can also be used)
tmove tool
y

rotate tool

hstretch tool (non uniform)
Shift - Hsize tool (uniform)
afit all

Shift - A

fit selected objects in all views
Ctrl ­ afit current view only
<f2>move the selected items to the origin (the center of the world)
comma / period
Zoom In / Zoom Out
qopens the "Surface Name" panel ­ to rename the selected polygons
wopens the "stats" panel ­ to select by name, and all that
lload an object
ssave an object
<TAB>activate or deactivate "Sub Patch" for the selected polygons
Shift ­ f"Smooth Shift" tool (then click and drag)
bbevel tool (then click and drag)
pmake polygon out of selected points
k"kill" ­ remove selected polygons, leaving their points intact
mmerge points
uundo
1 ­10 on the main keyboard
selects the corresponding layer as foreground
alt + 1 ­10 on the main keyboard
selects the corresponding layer as background
1 ­10 on the little keypad
changes the view ports to previously saved settings
Ctrl + 1 ­10 on the little keypad
stores new settings (the current ones) for the view-ports
ddisplay options panel
ogeneral options panel
<f1>
Shift - <f1>
Configure keyboard shortcuts
Configure onscreen menus (add buttons, etc.)
-hide Selected points or polygons
=hide unselected points or polygons
<f12>synchronize current object with Layout
 
Layout Shortcuts
 
   
u, o, d, t, y, h, H, comma, period, and nAre the same in Layout as in Modeler ­ note that the numeric entry panel is built into the lower left hand corner of the Layout screen.
mmotion panel (edit the motions of objects in a graph window)

p

"panel" ­ opens the properties panel for whatever item is selected (object, camera, etc)
iinverse kinematics options panel
<Enter> <Enter>press the Enter key twice to make a keyframe.
Shift -
O, B, L, C
shift selecting these keys activates the corresponding edit mode:
O = object mode, B = bone mode, L = light mode, C = camera mode
<f1>
Shift - <f1>
Configure keyboard shortcuts
Configure onscreen menus (add buttons, etc.)
<Spacebar>toggles through Move, Rotate, and size, and Stretch
<f12>launch Modeler

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