Wednesday, 12 June 2013

Lightwave Shortcuts

 
Modeler Shortcuts
 
   
Mac: option
PC: alt (hold down)
causes Left-Dragging to Pan or Rotate the view-ports
n
opens the numeric requester for the selected tool
<spacebar>toggles between selection modes
<spacebar>if a tool is activated, this deactivates it
xcut
ccopy
vpaste
zdelete (this has been remapped in many new configs ­ del can also be used)
tmove tool
y

rotate tool

hstretch tool (non uniform)
Shift - Hsize tool (uniform)
afit all

Shift - A

fit selected objects in all views
Ctrl ­ afit current view only
<f2>move the selected items to the origin (the center of the world)
comma / period
Zoom In / Zoom Out
qopens the "Surface Name" panel ­ to rename the selected polygons
wopens the "stats" panel ­ to select by name, and all that
lload an object
ssave an object
<TAB>activate or deactivate "Sub Patch" for the selected polygons
Shift ­ f"Smooth Shift" tool (then click and drag)
bbevel tool (then click and drag)
pmake polygon out of selected points
k"kill" ­ remove selected polygons, leaving their points intact
mmerge points
uundo
1 ­10 on the main keyboard
selects the corresponding layer as foreground
alt + 1 ­10 on the main keyboard
selects the corresponding layer as background
1 ­10 on the little keypad
changes the view ports to previously saved settings
Ctrl + 1 ­10 on the little keypad
stores new settings (the current ones) for the view-ports
ddisplay options panel
ogeneral options panel
<f1>
Shift - <f1>
Configure keyboard shortcuts
Configure onscreen menus (add buttons, etc.)
-hide Selected points or polygons
=hide unselected points or polygons
<f12>synchronize current object with Layout
 
Layout Shortcuts
 
   
u, o, d, t, y, h, H, comma, period, and nAre the same in Layout as in Modeler ­ note that the numeric entry panel is built into the lower left hand corner of the Layout screen.
mmotion panel (edit the motions of objects in a graph window)

p

"panel" ­ opens the properties panel for whatever item is selected (object, camera, etc)
iinverse kinematics options panel
<Enter> <Enter>press the Enter key twice to make a keyframe.
Shift -
O, B, L, C
shift selecting these keys activates the corresponding edit mode:
O = object mode, B = bone mode, L = light mode, C = camera mode
<f1>
Shift - <f1>
Configure keyboard shortcuts
Configure onscreen menus (add buttons, etc.)
<Spacebar>toggles through Move, Rotate, and size, and Stretch
<f12>launch Modeler

Setup Rhino 3D OSX Keyboard Shortcuts like a Pro. Part 2 of 3

by SEFERINO on NOVEMBER 20, 2011
Rhino+Keyboard
This is part 2 in 3 of my series of Guides on getting the most out of Rhino 3D OSX WIP.  Rhino 3D is an incredibly flexible, powerful NURBs modeler. The OSX version stands to revolutionize 3D modeling again, now on the Mac platform.  However, the WIP (Work in Progress) necessarily has some things that aren’t ironed out yet. Especially in the User Interface (UI). These Guides should help.
Perhaps the biggest hindrances to users new to the OSX version especially, is a lack of quality instruction on How to Use and Control Rhino in the most efficient manner possible. As the Rhino 5 Help files are neither complete, nor polished yet, I feel new users really need some guidance from existing Pros to distill the interface elements down to the most important.

This is about simplifying the learning process.

80 / 20 Rule: Approximately 20% of the Interface elements and controls do 80% of the work. Which ones? Read on.   This is obviously very subjective, these are MY 20%, and I’m fine with that.
Jog then Run: Once you can perform the basics efficiently, digging deeper into the powerful commands becomes more fun and productive.  Without the basics… any complex program is frustrating.     I’ve had ten years modeling with Rhino 3 & 4 for windows, and 15 with Adobe’s Creative Suite, working as a professional furniture, product and interior designer.  For me, Rhino is king for speed.

Give us a Tip, Maestro

I will integrate any well-thought-out tips, advice and suggestions from other professionals into this Guide, just email me.Or comment if it’s real simple, but I prefer an email.
Since Rhino OSX has not yet implemented in-program Keyboard Shortcut management (henceforth: KeyCuts),  nor are we certain they will be, we’ll need to rely entirely on OSX’s configuration.  This means that only Single Commands accessible from the top Menu, e.g.  “Dimension > Linear Dimension” can be set in Mac Keyboard Shortcuts, not multi-command macros.  This is a limitation of Mac OSX, which is  otherwise broadly useful. While inconvenient, and death to Macros, lets hope this is a temporary state of affairs.

AKA: Aliases?

Aliases are closely related to Keyboard Shortcuts, since both can drive Rhino 3D by the command line.  They involve typing one or more keys followed by space to trigger a command, or a command macro. This is way more flexible than Menu Commands as I will explain in part 3 of 3 of these Guides, on Aliases.  For now we’ll focus on KeyCuts that can be triggered with one quick motion.  Commands that need only Picks or Selections, or Tools are ideal for KeyCuts.  More complex? We’ll use Aliases.
Some may argue, “Aliases and KeyCuts seem nearly the same”… but only superficially.  When you’re clicking literally thousands of buttons a day, being forced to repeat the same few wasted motions over and over is mentally distracting, it obviously slows the construction & iteration process and impedes the efficiency of ‘craft’ in 3D modeling.
But I like the mouse!
John_Brock recently jibed in the R-osx forums:  ”If one hand is on the mouse and the other on the keyboard, how do you eat your Cheetos?”
You don’t!  Cheetos stain your brain!  Nightmares of Cheetos squashed on Keyboard.

Mac Key Symbol conventions

⌘ : Command key,  ⌃ : Control key,  ⇧ : Shift key,  ⌥ : Alt/Option key
Lefties get Loosy! These are written for a Right ‘Mousing’ humanoid, using the Left hand for Shortcuts.  If you’re one of those special folk, get a grip on shortcut placement, reach and priority. Then set yours up for the right side of the keyboard. i.e: F8-12 & = – 0 9 8 are Prime real-estate for you.

KeyCut CAD Jockey Jargon

  • Modifier Combo: ⌘,⌃, ⇧,⌥ and combos thereof, held down with Thumb and/or Pinkie finger.
  • Single Key: The keyboard key you press after the modifiers are held down, defined for clarity.  See 59 Single Keys below.
  • Command: This is the Rhino OSX Command, like Document Properties, not the command key, where I’ll use the ⌘ symbol.
  • Prime real-estate: Are all the Single Keys which are the shortest distance away from the ⌘ Modifier keys, this varies per user.  Generally, 1234 & F1-4, maybe 5,6.  Some Letters too.
  • Reachability: How hard it is to reach the Single key, while holding down the Modifier Combos.  This depends on the complexity of the Modifier Combo.  Single Modifiers & Duplets are preferred to increase Reachability (see below).
Note: That if you’re a Rhino 4 pugilist, only Menu Commands can be set from within Mac Keyboard Prefs, we can’t use the Command Line version of familiar commands like ExtrudeCrv, you must find and use the Menu full-name version, such as Extrude Curve.

“Drunken-Rhino” Style

Ideal Finger Placement This is where your NURB jabbers go.

590 ways to Kick-Ascii

Keyboard Prefs ICON
Mac Keyboard Preferences can program a rough total of 590 possible shortcuts. Thats just too dorky for words, so we need to ‘chunk’ them into Prime & Sub-prime real-estate groups, but for the “wow thats Math!” factor, here’s the raw dorkness.
10 Modifier Combos: Only Shift ⇧ cannot be used as a modifier alone.
  • ⌘, ⌥, ⌃, (Single-Modifiers)
  • ⌘⌥, ⌘⇧, ⌥⇧, ⌃⌥, (Duplets)
  • ⌃⌥⇧, ⌘⌥⇧, (Triplets)
  • ⌃⌘⌥⇧ (All Four)
59 Single Keys:
  • 47 Single Keys with a character on it: =-0987654321\][poiuytrewq’;lkjhgfdsa/.,mnbvcxz
  • 12  F-Keys F1-12 keys, not counting 13-15.  (These count twice, as they also run without a Modifier Combo)
“Use all F1, F2, etc. keys as standard function keys” must be checked in Keyboard Prefs to use them as such. You’ll need to us Fn + F-key for Volume, Brightness, etc.  I Hope you have a Fn key!
That’s a metric ton of shortcuts, requiring Mensa Memory to recall a fraction of ‘em. I think 20-30 is PLENTY to give you that Speedy Finger Feeling, and a few dozen more can be hidden under Single Keys that start with the same letter as the Command.

Prime Real Estate

F1-F5 Prime Real Estate
Worth Park Place ($350) and Boardwalk ($400) combined, charge your clients a mint when you land here.

Rhino OSX KeyCuts by Category

I’ve ordered these roughly by their priority, and commonness.
Keep in mind, I almost never use 4 Viewports (Top, Front, Right & Persp all at once) , which is something of an outdated method if you ask me, but work in the Perspective Viewport exclusively.  For this reason, I change my Construction Planes a lot, and my KeyCuts reflect the preference.  I believe working mainly in the Perspective Viewport maintains a better sense of artistic proportion, sense of 3D space, gives you 400% more screen space for your model, and generally makes you a better modeler over time.  It’s like removing the training wheels, and requires YOU to know ‘which way is up.’ Rhino has PLENTY of tools to constrain movements in X Y Z or any other vector, without switching your view.

Setting Cplanes

CommandKeyCutDescription
OriginF1Sets (Resets) the Cplane Origin to a picked point.
3 Points⌘F1Pick 3 points to establish the x, y, z of the Cplane.
To Object⌘⌥F1Sets the Cplane to an object.
Elevation⌘⇧F1Changes the elevation (move in z-direction) of the Cplane.
World TopF2Sets the Cplane to World Top
World FrontF3Sets the Cplane to World Front
World RightF4Sets the Cplane to World Right
Tips for using these KeyCuts to Set Cplanes
  1. These Cplane KeyCuts save a whole lot of time if you stay in Perspective and learn them like the back of your hand.
  2. Show Named Views Panel allows the saving and restoring of Cplanes at unusual orientations or specific locations.
  3. Hit F2, F3, or F4 then Hit F1 in the same motion if needed.  You’ll switch to Top, Front or Right Cplane, then pick the new origin.
  4. To Object is really fast when you want to set the Cplane to an object’s face.  Downside: It uses the underlying Face’s XY orientation, so Nudge may be backwards 2 different ways. Use 3 Points then.
  5. Want to just Raise or Lower the XY Cplane?  Use Elevation, and Raise / Lower or type in a + / – distance value.
Locking, Visibility, Control Point Editing
CommandKeyCutDescription
Change Object Layer⌘1Move a Selected Object to a new layer, Optionally make that layer active.
Free⌘⌥1-
Free⌘⇧1-
Lock⌘2Prevent Editing of selected objects. Snaps can still activate over locked Obj.
Unlock⌘⌥2Unlock ALL locked objects. Use Unlock Selected to select which to unlock.
Free⌘⇧2-
Hide⌘3Hide selected objects. Try Hide Others also… which nicely isolates selected.
Show⌘⌥3Unhide ALL hidden objects. Use Show Selected to pick which to show.
Free⌘⇧3
Control Points On⌘4Turn ON control points. Allow editing of an objects defining control points.
Control Points Off⌘⌥4Points back OFF. Objects edit and move as wholes, or groups again.
Free⌘⇧5-
Free⌘⇧5-
Free⌘⌥5-

Selection, Grouping

CommandKeyCutDescription
Insert⌘IInsert a file as a Block into the model, with Position, Scale & Rotation options.
Invert⌘⇧ISelects everything else except what is selected.
Group⌘GMakes a group of selected objects, that will select and transform together.
Ungroup⌘⇧GBreaks a group back down into Objects, or sub-groups (if there were any.)
Remove from Group⌘⌥G
Block⌘BMakes a Block from Selected objects, then replaces it with an instance.
Block Manager⌘⇧BPopup: Update, Relink, & Delete Blocks in your file.
Two handed, but often the Mnemonic on the initial letter should take precedence over reachability.
Note: Not all possible Free  locations are shown, just  ⌘⇧, & ⌘⌥ for simplicity.  See all possibilities below.

Google SketchUp 7 Keyboard Shortcuts


Keyboard shortcuts will make working in Google SketchUp 7 quick and easy. The following table shows you some of SketchUp's most common commands and the keystroke(s) that will get you there sooner:
LineL
EraserE
SelectSpacebar
MoveM
CircleC
ArcA
RectangleR
Push/PullP
OffsetF
RotateQ
ScaleS
Zoom ExtentsShift+Z
Paint BucketB

Maxon Cinema 4D Keyboard Shortcuts


Modifier KeyKeyDescription of shortcut
  FGoto previous frame
  ShiftFGoto end
 Ctrl FGoto previous key
  F6Play backwards
  F7Stop
  F8Play forwards
  F9Record active objects
 Ctrl F9Autokeying
  GGoto next frame
  ShiftGGoto start
 Ctrl GGoto next key
  [Decrease brush size
Alt  [Rotate brush counterclockwise
  ]Increase brush size
Alt  ]Rotate brush clockwise
  Shift=Zoom in
  HyphenZoom out
  CCatalogs
  DDesktop
 Ctrl EBrowser preferences...
  FFavorites
 Ctrl FSearch bar
  F3Search bar
  HHome directory
 Ctrl NNew browser...
  PPresets
  RRecent items
  SSearch results
  UComputer
  ShiftAInvert all
 Ctrl ASelect all
 Ctrl ShiftADeselect all
 Ctrl CCopy
 Ctrl DProject settings...
  DeleteDelete
 Ctrl IScene information...
 Ctrl VPaste
 Ctrl XCut
 Ctrl YRedo
  ShiftZUndo (action)
 Ctrl ZUndo
 Ctrl F4Close
 Ctrl ShiftF4Close all
 Ctrl NNew...
 Ctrl OOpen...
 Ctrl ShiftOMerge objects...
 Ctrl SSave
 Ctrl ShiftSSave as...
  CMake editable
  MMirror

Blender 3D Hotkeys, Shortcut Keys and Reference

OM = Object Mode onlySM = Sculpt Mode only
EM = Edit Mode onlyPM = Pose Mode only

A

Select all / Deselect all
Shift + A

Add menu
Alt + A

Play animation toggle
Alt + Shift + A

Play animation in reverse toggle
CTRL + A
OM
Apply menu (such as freeze transforms)
CTRL + Shift + A
OM
Make Dupliverts Real

 

B

Border select (marquee select)
Shift + B

Marquee zoom
Shift + B

Set render border (Active Camera)
Alt + B

Isolate 3D view toggle

 

C
 
Circle select (brush select)
C
SM
Clay brush
Shift + C

3D Cursor to origin
Alt + C
OM
Convert menu
Alt + C
EM
Close / Open a curve
CTRL + Shift + C
OM
Add Constraint menu
CTRL + Alt + Shift + C

Set Origin menu

 

D
SM
Draw brush
Shift + D

Duplicate
Alt + D

Linked Duplicate (Instance)

 

E
EM
Extrude region
Alt + E
EM
Extrude menu
Shift + E
EM
Crease
Shift + E
EM
Set Keyframe Extrapolation menu (Graph Editor)
E

End frame assign (Timeline window)
CTRL + E
EM
Edges menu

 

F
EM
Create Face (3+ vertices selected)
F
EM
Create Edge (2 vertices selected)
F
SM
Brush size adjust
Shift + F
SM
Brush strength adjust
Shift + F

Camera Fly mode
CTRL + F
EM
Faces menu
Alt + F
EM
Fill create faces
Alt + Shift + F
EM
Beauty Fill create faces
CTRL + Shift + F
EM
Edge Flip
CTRL + Alt + Shift + F
EM
Select linked flat faces (Face Mode only)

 

G

Move (Grab)
G
SM
Grab brush
Alt + G
OM
Reset location
CTRL + G

Create new group
Shift + G
OM
Select Grouped menu
CTRL + Shift + G
OM
Add selected to active group
Alt + Shift + G
OM
Remove selected from active group
Alt + G

Ungroup (Node Editor)
CTRL + G
EM
Vertex Groups menu
Shift + G
EM
Select Similar menu
CTRL + G

Add selected objects to group

 

H

Hide selected
Shift + H

Hide unselected
Alt + H

Unhide all
CTRL + H
OM
Restrict selected from render
CTRL + Alt + H
OM
Allow selected to render
H

Minimize node toggle (Node window)
CTRL + H
EM
Hooks menu

 

I

Insert Keyframe menu
Alt + I

Delete keyframe
I
SM
Inflate brush
CTRL + I

Select Inverse
Shift + I
PM
Add IK menu
CTRL + Alt + I
PM
Remove IK constraint

 

J

Save last render (Render window)
CTRL + J
OM
Join selected objects
Alt + J
EM
Covert selected triangles to Quads

 

LMB + K
EM
Knife cut
LMB + Shift + K
EM
Knife cut midpoint

 

L
OM
Make Local menu
L
EM
Select Linked Components
L
SM
Layer brush
CTRL + L
OM
Make Links menu
Shift + L
OM
Select Linked menu

 

M
OM
Move object to a different layer
M

Add Marker (Action Editor)
M

Add Marker (Timeline)
CTRL + M

Mirror object over an axis
Alt + M
EM
Merge menu

 

N

Properties panel toggle
CTRL + N
OM
Reload Start-up File
CTRL + N
PM
Recalculate Roll menu
CTRL + N
EM
Recalculate normals to outside
CTRL + Shift + N
EM
Recalculate normals to inside

 

O
EM
Proportional Editing on/off toggle
Alt + O
EM
Proportional Editing connected toggle
Shift + O
EM
Proportional Editing Falloff type toggle
CTRL + O

Open file
CTRL + Alt + O

Link file
O

Clean Keyframes (F-Curve Editor)
Alt + O

Smooth Keys (F-Curve Editor)
Alt + O
OM
Clear Origin on children

 

P
OM
Start Game Engine
P
EM
Separate
P
SM
Pinch/Magnify brush
P
EM
Pin vertices (UV/Image Editor)
Alt + P
EM
Unpin vertices (UV/Image Editor)
Alt + P

Clear Parent menu
CTRL + P

Make Parent
CTRL + Shift + P

Make Parent without Inverse
CTRL + P
EM
Make Vertex Parent
CTRL + Alt + P

Make Proxy

 

CTRL + Q

Quit Blender
CTRL + Alt + Q

Quad View toggle

 

R

Rotate
Alt + R
OM
Clear rotation
CTRL + R
EM
Loop Cut
Shift + R
EM
Select Row from selected vertex (NURBS surface)

 

S

Scale
Alt + S
OM
Reset Scale
S
SM
Smooth brush
S

Start frame assign (Timeline window)
Shift + S

Snap menu
Alt + S
EM
Shrink / Fatten
CTRL + S

Save File

 

T

Object Tools panel toggle
T

Toggle frames / seconds (Timeline)
CTRL + T
EM
Tilt (Curves)
Alt + T
EM
Reset Tilt (Curves)
Shift + T
SM
Flatten/Contrast brush
Shift + T

Move Texture Space
Shift + Alt + T

Scale Texture Space
CTRL + T
OM
Make Track menu
Alt + T
OM
Clear Track menu
CTRL + T
EM
Convert selected faces to triangles

 

U
OM
Make Single User menu
U
EM
UV Mapping menu
CTRL + U

Save User Settings
CTRL + Alt + U

User Preferences window

 

V
EM
Set Handle Type menu (curves)
V
EM
Rip selected vertices
V

Object Mode / Vertex Paint Mode toggle
CTRL + V
EM
Vertices menu

 

W
OM
Specials menu
W
EM
Specials menu (varies per object)
W
EM
Weld / Align menu (UV/Image Editor)
Shift + W
EM
Warp
CTRL + W

Save File

 

X

Delete menu
X

Constrain global X axis transform
XX

Constrain local X axis transform

 

Y

Constrain global Y axis transform
YY

Constrain local Y axis transform
Y
EM
Split Vertex / Edge / Face

 

Z

Constrain global Z axis transform
ZZ

Constrain local Z axis transform
Z

Solid / Wireframe toggle
Alt + Z

Solid / Textured toggle
CTRL + Z

Undo
CTRL + Shift + Z

Redo

 

NUM 0

Active camera view
CTRL + NUM 0

Turn selected object into active camera
CTRL + Alt + NUM 0

Move camera to current view
NUM .

Frame selected in view
NUM /

Global/Local view toggle
NUM 1

Front view
NUM 3

Side view
NUM 7

Top view
NUM 5

Perspective/Orthographic view toggle
CTRL + NUM 1

Back view
CTRL + NUM 3

Other side view
CTRL + NUM 7

Bottom view
NUM 4/NUM 6

Rotate view left/right in iterations
NUM 2/NUM 8

Rotate view up/down in iterations

 

Keyboard #

View layer 1 - 10
Alt + Keyboard #

View layer 11 - 20
~

View all layers
CTRL + Keyboard #

Add Subsurf modifier with that # of levels

 

,

Bounding Box Center pivot
CTRL + ,

Median Point pivot
.

3D Cursor pivot
CTRL + .

Individual Centers pivot
Alt + .

Active Object pivot

 

HOME

Frame all in view
Tab

Object Mode / Edit Mode toggle
CTRL + Tab
EM
Mesh Select Mode menu
CTRL + Tab
OM
Object Mode / Weight Paint Mode toggle
CTRL + Tab

Object Mode / Pose Mode toggle (Armatures)
Spacebar

Search (3D view)
Spacebar

Toolbox (UV/Image Editor)
CTRL + Spacebar

Transform Manipulator toggle
Alt + Spacebar

Orientation menu
CTRL + LMB drag

Lasso select
CTRL + LMB click
EM
Extrude / Create new component or bone
Left/Right Arrow

Increase 1 frame
Up/Down Arrow

Increase 10 frames
Shift + Left/Right Arrow

Go to end start/end frame
CTRL + Up/Down Arrows

Maximize current view toggle
Shift + Spacebar

Maximize current view toggle
CTRL + Left/Right Arrows

Screen presets toggle

 

F1

Open file
F2

Save As
F3

Repeat History menu
F3

Save Rendered Image (UV/Image Editor)
F11

Show last closed rendered image
F12

Render current frame
CTRL + F12

Render animation

 

Shift + F1

Link/Append from Library
Shift + F2

Logic Editor
Shift + F3

Node Editor
Shift + F4

Python Console
Shift + F5

3D view
Shift + F6

Graph Editor
Shift + F7

Properties
Shift + F8

Video Sequence Editor
Shift + F9

Outliner
Shift + F10

UV/Image Editor
Shift + F11

Text Editor
Shift + F12

Dope Sheet