Lightwave Shortcuts
Modeler Shortcuts 
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| Mac: option PC: alt (hold down)  | causes Left-Dragging to Pan or Rotate the view-ports | 
  | opens the numeric requester for the selected tool | 
| <spacebar> | toggles between selection modes | 
| <spacebar> | if a tool is activated, this deactivates it | 
| x | cut | 
| c | copy | 
| v | paste | 
| z | delete (this has been remapped in many new configs  del can also be used) | 
| t | move tool | 
| y | rotate tool | 
| h | stretch tool (non uniform) | 
| Shift - H | size tool (uniform) | 
| a | fit all | 
Shift - A | fit selected objects in all views | 
| Ctrl  a | fit current view only | 
| <f2> | move the selected items to the origin (the center of the world) | 
| comma / period | 
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| q | opens the "Surface Name" panel  to rename the selected polygons | 
| w | opens the "stats" panel  to select by name, and all that | 
| l | load an object | 
| s | save an object | 
| <TAB> | activate or deactivate "Sub Patch" for the selected polygons | 
| Shift  f | "Smooth Shift" tool (then click and drag) | 
| b | bevel tool (then click and drag) | 
| p | make polygon out of selected points | 
| k | "kill"  remove selected polygons, leaving their points intact | 
| m | merge points | 
| u | undo | 
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| d | display options panel | 
| o | general options panel | 
| <f1> Shift - <f1>  | Configure keyboard shortcuts Configure onscreen menus (add buttons, etc.)  | 
| - | hide Selected points or polygons | 
| = | hide unselected points or polygons | 
| <f12> | synchronize current object with Layout | 
Layout Shortcuts 
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| u, o, d, t, y, h, H, comma, period, and n | Are the same in Layout as in Modeler  note that the numeric entry panel is built into the lower left hand corner of the Layout screen. | 
| m | motion panel (edit the motions of objects in a graph window) | 
p | "panel"  opens the properties panel for whatever item is selected (object, camera, etc) | 
| i | inverse kinematics options panel | 
| <Enter> <Enter> | press the Enter key twice to make a keyframe. | 
| Shift - O, B, L, C  | shift selecting these keys activates the corresponding edit mode: O = object mode, B = bone mode, L = light mode, C = camera mode  | 
| <f1> Shift - <f1>  | 
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| <Spacebar> | toggles through Move, Rotate, and size, and Stretch | 
| <f12> | launch Modeler | 
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