Lightwave Shortcuts
Modeler Shortcuts
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| Mac: option PC: alt (hold down) | causes Left-Dragging to Pan or Rotate the view-ports |
| opens the numeric requester for the selected tool |
| <spacebar> | toggles between selection modes |
| <spacebar> | if a tool is activated, this deactivates it |
| x | cut |
| c | copy |
| v | paste |
| z | delete (this has been remapped in many new configs del can also be used) |
| t | move tool |
| y | rotate tool |
| h | stretch tool (non uniform) |
| Shift - H | size tool (uniform) |
| a | fit all |
Shift - A | fit selected objects in all views |
| Ctrl a | fit current view only |
| <f2> | move the selected items to the origin (the center of the world) |
| comma / period |
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| q | opens the "Surface Name" panel to rename the selected polygons |
| w | opens the "stats" panel to select by name, and all that |
| l | load an object |
| s | save an object |
| <TAB> | activate or deactivate "Sub Patch" for the selected polygons |
| Shift f | "Smooth Shift" tool (then click and drag) |
| b | bevel tool (then click and drag) |
| p | make polygon out of selected points |
| k | "kill" remove selected polygons, leaving their points intact |
| m | merge points |
| u | undo |
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| d | display options panel |
| o | general options panel |
| <f1> Shift - <f1> | Configure keyboard shortcuts Configure onscreen menus (add buttons, etc.) |
| - | hide Selected points or polygons |
| = | hide unselected points or polygons |
| <f12> | synchronize current object with Layout |
Layout Shortcuts
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| u, o, d, t, y, h, H, comma, period, and n | Are the same in Layout as in Modeler note that the numeric entry panel is built into the lower left hand corner of the Layout screen. |
| m | motion panel (edit the motions of objects in a graph window) |
p | "panel" opens the properties panel for whatever item is selected (object, camera, etc) |
| i | inverse kinematics options panel |
| <Enter> <Enter> | press the Enter key twice to make a keyframe. |
| Shift - O, B, L, C | shift selecting these keys activates the corresponding edit mode: O = object mode, B = bone mode, L = light mode, C = camera mode |
| <f1> Shift - <f1> |
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| <Spacebar> | toggles through Move, Rotate, and size, and Stretch |
| <f12> | launch Modeler |
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